A treia zi a Conferinței Naționale Online de Filosofie Teoretică este dedicată unei teme actuale – imersiunea în realitatea virtuală.
Corina Stavilă își începe prezentarea astfel:
When someone is immersed in a virtual reality environment, her primary visual and auditory inputs from the physical world are replaced with audio and video sensory stimuli from a computer simulated environment. As such, it is solely that alternative environment that the subject perceives and is able to act within. What characterizes the effectiveness of immersion is the subject’s vivid sense of being present in a place and in a different body (that of an avatar), despite of her being aware that she is interacting within a simulated world.
As technology evolves, it is very likely that systems with higher and higher degrees of immersion will be available. Yet, as long as someone is aware of being in a simulated environment, there could not be a perfect immersion. For a perfect immersion to occur, one will have to forget that she is in a computer generated reality, and so to take that world as if it is her own physical world. In other words, a perfect VR immersion will occur when one will not be able to distinguish between the virtual world and the physical world (a scenario depicted in Matrix).
It is interesting, though, to note that, if a perfect immersion will happen, the sense of presence will disappear for a subject. “Presence is the feeling of being transported to another place. This is why our notion of ‘place illusion’ as ‘being there’ includes the rider… in spite of the fact that you know for sure that you are not actually there.” It contains an element of surprise: “I know I am at home wearing a HMD, but I feel as if I am in the Himalayas.” (Slater & Sanchez-Vives, 2016) Normally, in real life, there is no element of surprise in being in a certain place. We are simply here. I know I’m in my room now, writing this paper, so how could I be surprised by my presence here?
However, along with the advance of technology – interfaces with higher resolutions, and more senses implied (like tactile and olfactory) – VR enthusiasts anticipate that there will be a point when we will not be able to discern between the simulated world and the physical one. Consequently, there will be many alternative worlds, besides our real world, and people will spend more and more time to navigate from one world to another.
However, I think that the possibility of a perfect immersion can be challenged.
Textul prezentării poate fi descărcat de aici:
Corina Stavilă – On Evans’ Two Senses of ‘Here’ and a Challenge to the Possibility of Total VR Immersion
Pe parcursul zilei de astăzi Corina Stavilă va răspunde la întrebări și comentarii.